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Good SNES Music: Albert Odyssey - part 1/2
Thu, 04 Dec 2008 02:25:53 -0800 by DarkgreenOrange

Albert Odyssey is an excellent strategy RPG from Sunsoft that uses a hexagonal grid and Mode 7 graphics, combined with some more conventional RPG elements. Naoki Kodaka has composed a brilliant, epic soundtrack that has stayed relatively unknown. The only exposure Albert Odyssey has gotten outside of Japan was a side-story on the Saturn translated to English by Working Designs. There is no fan translation of the Super Famicom titles as far as I know, but I would definitely look forward to one if it were ever released.This first part covers themes you hear throughout the first few minutes of gameplay - the intro, the town theme, the player phase, game over, etc. The second part has a better variety spanning the rest of the soundtrack.Tracks:[0 :01] Memories of the Past[1:15] The Other Side of Reminiscence[2:24] An Offering to the Holy King Gort[3:36] Hometown Tibelis[5:16] On Holy Ground[5:56] Fine Goods[6:59] Song of Reposing Souls: Warrior's Headstone[7:26] The Road Walked by HeroesGame: Albert Odyssey (Super Famicom - 1993)Composer: Naoki KodakaSong names are from the soundtrack.

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Super Probotector - The Alien Rebels - 2 Scottish players
Sun, 30 Nov 2008 11:23:14 -0800 by DamaeOfFragma

Part 1/7A fun 2 player game of Contra / Super Probotector, on the Super Nintendo (SNES) with commentary.This game was a real showcase of the SNES's graphical abilities, making clever use of it's "Mode 7" scaling / rotational effects. It's also still, a very cool game, and very tough! especially the more harder difficulty levels, including an unlockable "ultra hard" difficulty. Good 2 player cooperation is essential for survival.

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Sixsicksixes plays F-Zero
Thu, 27 Nov 2008 00:45:17 -0800 by sixsicksixes

This is just a simple test to see if I can record some good game footage with NES/SNES era games.I play F-Zero, the first entry in my favorite racing game series of all time. I've always liked using the Wild Goose, and Mute City is the most memorable music you'll hear in the series. (Note the awesome remix in Brawl.) It may not be as good as GX, but damn was it an awesome tech demo for Mode 7 graphics.

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Boss PS-3 Mode 7 Demo
Wed, 26 Nov 2008 14:30:22 -0800 by donnygetyerknife

I recorded this with my Laptop.. Just a short little demo of Mode 7 on the Boss PS-3 along with a DD-5 for delay. So awesome..

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Mega Man 9: Complete
Mon, 24 Nov 2008 01:55:33 -0800 by Soultrigger

The first part shows I cleared the game on Proto Man mode.The second part shows the different files I have (0 time recorded means Clear game): 1. Perfect Clear Hero Mode 2. Perfect Clear Superhero Mode 3. Perfect Normal Mode (Start) 4. Perfect Normal Mode (End) 5. Perfect Hero Mode 6. Perfect Superhero Mode 7. Perfect Proto Man (Start) 8. Perfect Proto Man (End)The third part shows that: a) I've beaten each time trial at least once b) I have Endless Attack and Special Stage downloadedAnd the fourth part shows that I've completed every challenge.Ignore the amount of time logged into the files and the Time Attack. I'm AWARE they're not that great.

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Nexon Audition - Story Mode #7
Sun, 23 Nov 2008 20:11:36 -0800 by xRizayx

Yo~Again done before inactivnessI don't like the police npc Felicia for some reason, ah well. She wasn't that hard. Just make sure to chain if you can't chance. (points to self) Still working on that heh ^-^;I could probably do it that fast now though...

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Amazing Int Returned for TD (Madden 09)
Wed, 19 Nov 2008 22:23:32 -0800 by jschmidty89

Nick Collins returns an INT for a TD in Madden 09 online... All Pro mode. 7 missed tackles by the Cowboys, yes, 3 of them by the same guy - #28, Felix Jones (RB).

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smw. mode 7 bosses discover
Mon, 17 Nov 2008 16:34:06 -0800 by anonimato94

this is a discover with messed up gfx

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AMNESIA ® EN DI MODE 7 ®
Sat, 15 Nov 2008 08:44:50 -0800 by ChicoMandarina

Los Alumnos del Séptimo semestre de la carrera de diseńo de modas presentaron su proyecto final para la materia "Tendencias de Pasarela" Este Jueves 13 de Noviembre de 2008 y esto fue lo que se vivio.

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Arkansas
Thu, 13 Nov 2008 00:14:05 -0800 by BurksBoi2008

Welcome To The C.O.A.

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Retsupurae Draculur's Curse
Sun, 09 Nov 2008 20:11:13 -0800 by ChipCheezumSA

mode 7 makes me feel in a way i have never felt before

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Dopasowanie kolorów - photoshop
Wed, 05 Nov 2008 11:30:33 -0800 by czarusek2

1. Pierwszym krokiem b?dzie oddzielenie elementu o innym zabarwieniu od reszty fotografii.W tym celu wybieramy z menu tools, quck selection tool Wybierany brush i ustawiamy go na 8, hardnes na 100% i zaznaczamy jad?c od kraw?dzi ku ?rodkowi obiektu.2. Je?eli nam nie wysz?o idealnie zaznaczenie, to nie martwimy si? tym tylko klikamy w Edit in Quick Masc Mode wciskamy shift+d by ustawi? kolory na czarny i bia?y. Klikamy w czarny i twardym p?dzlem "hardnes 100% dodajemy brakuj?cy element maski w zaznaczeniu, wybieraj?c bia?y kolor, b?dzie on dzia?a? nam jak ?gumka.Gdy maska zrobiona klikamy w Edit in Standard Mode.3. Zapisujemy nasze zaznaczenie select/save selection na wszelki wypadek gdyby by?o potrzebne, od tej pory zawsze mo?emy go przywo?a? poprzez select/load4. Wybieramy z menu color sampler tool, na listwie menu ustawiamy sample size na 5 by 5 Ustawiamy próbki color sampler tool, w naszym wypadku wystarcz? nam dwie próbki, wi?c ustawiamy je w miejscach gdzie naszym zdaniem powinien by? taki sam kolor -otwiera nam si? okno info F8, w którym zapisane s? parametry RGB obu próbek #R1, #R25. Wybieramy z menu image/adjustment/lev els ctrl+L -wybieramy channel Blue i ustawiamy ?rodkowym suwakiem w oknie Leves taki sam parametr w oknie Info #R2 B, co w #R1 B- to samo robimy z pozosta?ymi kana?ami G i B - efekt ko?cowy #R1, R, G, B jest taki sam jak #R2, R, G, B6.Wybieramy z menu w Edit in Quick Masc Mode, wybieramy kolor czarny, p?dzlem z hardes 14% zamalowujemy gotowe elementy. Klikamy w Edit in Standard Mode7. Przesuwamy próbki #R1 i #R2 w nowe miejsce i powtarzamy czynno?? by efekt ko?cowy #R1, R, G, B by? taki sam jak #R2, R, G, B8. pozosta?o postemplowa? kraw?d? graniczn? i mamy gotowe

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1060- Advance Wars 2 (USA) (Intro Hack) (Mode7)
Wed, 05 Nov 2008 01:54:45 -0800 by Luixmai

Mode7 taldeak Advance Wars 2 jokoaren amerikar bertsioari jarritako introaLa intro que el grupo MODE7 puso a su release americana de Advance Wars 2

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0775-Kirby - Nightmare in Dream Land (Intro Hack) Mode7
Wed, 05 Nov 2008 01:34:16 -0800 by Luixmai

Mode7 taldeak Kirby - Nightmare in Dream Land jokoaren amerikar bertsioari jarritako introaLa intro que el grupo MODE7 le puso a la version americana de Kirby - Nightmare in Dream Land

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universe ironhide
Mon, 03 Nov 2008 17:30:59 -0800 by MewPrime

8/10 suv mode7/10 robot mode

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Re: Fire Emblem KS 3D - RPG Maker XP
Sat, 01 Nov 2008 14:53:53 -0700 by ShiningAdvances

a new version of my fire emblem cbs...i deleted the mode7 script(because of extreme lag on huge maps with many enemies...especially after i made the arrow 3d)now with (test-)animations!en joy many eliwood vs eliwood fights xD

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MiTziBisHi - SNES - F-ZERO Review
Fri, 31 Oct 2008 19:38:12 -0700 by mitzibishi

A review of the classic SNES mode-7 title F-ZERO. released 1990 JPN, 1991 USA, 1992 EUR.marks out of 5THEN: 5NOW: 4

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Chrono Trigger Music by Uematsu not Mitsuda??
Mon, 27 Oct 2008 16:03:36 -0700 by videodoodler

This is a second video showing a PSX version ending to the Square-Enix RPG, 'Chrono Trigger'. For those who appreciate such things, it is common knowledge that Yasunori Mitsuda composed the majority of the game's soundtrack, yet his name has been completely removed from ANY ending version in the PSX re-release. See the other video below for the Mode-7 version ending, where I compare the original SNES ending showing both Uematsu and Mitsuda credited under 'Music', and the PSX re-release where Mitsuda appears to have been removed. Surely this is a mistake??http://au.y outube.com/watch?v=i o3PWBLtcUQ

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Saints Row 2-Coop Mode 7 The Joker Killing Cops 1
Mon, 27 Oct 2008 07:49:55 -0700 by SatansLittleGamer

I hope you enjoy the video.

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FF6 SDK Mode7
Sun, 26 Oct 2008 11:58:51 -0700 by FF6SDK

Demonstration of the work in progress Mode7 from the Final Fantasy VI SDK.

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