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| Real-Time Volumetric Particle Shading.wmvMon, 01 Dec 2008 22:59:03 -0800 by dsaunder55555This is 125k particles with per-vertex self shadowing and per-pixel shadow casting. The extinction is computed via a single pass volume/density calculation, with exponential lighting attenuation. Forward scattering is approximating Mie multiple-scattering using the Henyey Greenstein phase function. The app is single threaded being run on a 3ghz Core 2 Quad with a single GTX 280, simulating all the particle effects on the CPU. Related: volume particle system shading digipen gtx280 |
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| TC Provincial 16-11-08 1º Final (60%)Mon, 01 Dec 2008 17:43:05 -0800 by TcProvincial10º Fecha: 16/11/2008 1 Final (60%) del Turismo Carretera Provincial en el circuito de Brandsen. Ford Falcon Sprint, Chevy SS, Dodge gtx rt, Torino 380, Valiant I II III IV, Chevrolet 400, 6 cilindros 4000 cm3, carburador holley 40/40, pistones iasa iapel edival, leva romero beltrameti iskenderian fae escapes gobo silent, caja ZF Saginaw, diferencial dana 44, butacas nik carpo, tacometro autometer 7500 rpm. Todos lo fierros en un circuito de tierra. Muy buena categoría. Picadas derrapes trompos adrenalina y mucha acción. Falcon Vs. Chevy Related: automovilismo |
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